elcome back to another exciting segment where we take a glimpse into some of the most exciting and iconic games that have made a mark in history, and some of the hidden gems of the retro era.
Five years ago Borderlands 2 did a great job of using loose and fast shooting with surprising deep character customisation, Borderlands the Pre-Sequel provides both of those along with an entertaining story and a hand full of successful game play editions that spice up its already core of shooting and looting, either with friends or on your own.
This is essentially more of the Borderlands I love with just enough new twists to pull me back in, and mostly makes up for the things that the series still doesn't seem to get right.
Make no mistake about it the real star of this show is Jack, in Borderlands 2 had was the most gleefully sadistic and effective video game villain since Final Fantasy's 6 Kefka seeing his journey from hero to maniac is perhaps the biggest reason to make the 20 or so hour trek through the Pre-Sequel, writer Anthony Burch shows a real knack for story telling here , drawing a more sympathetic portrait of Jack without ever making it into that clichéd misunderstood villain, he's every bit as much as the egocentric ass hat here that you remember him as, and it is excellently written and delivered dialogue is responsible for the lion’s share of the laughs.
It’s a good thing too cause those laughs was pretty much all there was to carry you though the long scenic gets a bit repetitive wandering around on Pandoras moon with barely anything to fight, this is a problem with Borderlands has had since the beginning, the Pre-Sequel hasn't solved it. The inadequate waypoint system that doesn't save you from going in circles whilst following your next objective, the boring trek back to your quest giver at missions end its all still here, but the early hours on the moon was particularly trying since everything is spread out and low gravity jumps takes seemingly forever, and I really don't want to go on a multi-step switch hunt to trigger a fight once I've arrived at that designated location.
The pre sequel is carnally guilty of this one, apparently neither Dark or Hyperion know how to make doors on the moon, because almost every single one requires you to throw a brick or something back in the area that you just came from before you can proceed. It’s the same bucking stall pacing that has been playing the series for years and it gets harder to forgive with each iteration.
But once that switch has thrown we get down to what Borderlands have always done best, the bullets start flying the loots start dropping and the characters start cracking wise, the Pre-Sequel delivers a whole lot of that starting as four new playable characters and there positively nutty skill trees. Many abilities rewards very specific play styles with powerful temporary effects, kind of like mini achievements to unlock over and over, claptrap is the best example I happen to be a compulsive re-loader with a mild death wish and yes got a skill tree that seems to me to be just made for me, by rapidly reloading I get a variety of big bucks that makes some explosive results, but at the cost of some health and accuracy. Just reading some of the other characters high level skills made me ask how does that work, if just had to try them out.
The Pre-Sequel has a few other tricks up its sleeves too and most of them work out, the new Stingray hovercraft handles like a wet mop with a ceiling fan strapped to it, but the new low gravity mechanics are a success. Coming to grips with my elongated jumps too a bit, but once it clicked cool things started to happen. The new gearing options are a blast too, freezing enemies with a cold based attacks and burning them to a crisp with the new laser class weapons feels great, but just wait until you see some of the mods that come on the Oz Kits that keep you breathing in space. Some grants you accuracy and damage while at airborne, whilst others give you an entirely different set of buffs whether you are in vacuum or atmosphere.
The pre sequel is really generous with loot too so you will have plenty of opportunities to snap your character in interesting ways.
Dispute its tendency to make you jump through hoops before getting to the good stuff borderlands the pre sequel delivers what I expect it to as a borderlands fan, the new gear and low gravity mechanics mixed with insane skill trees makes up for a fresh experience, but with jack at the centre drive of bring the story forward, you get a deeper dive into the always entertaining if not traverse universe of borderlands.