elcome back to another exciting segment where we take a glimpse into some of the most exciting and iconic games that have made a mark in history, and some of the hidden gems of the retro era.
Well it’s pretty safe to say that the Street Fighter series is undoubtedly one of the most prolific of its genera, and Street Fighter 2 in particular was immensely successful and influential when it was first released. Which I guess would explain why there are so many different versions of it, there’s the championship edition, turbo, hyper fighting, and don’t even get me started on all of the different ports that there are for consoles, but as far as the 16-bit iterations goes I say that this version on the Super Nintendo wins the tournament.
Super Street Fighter 2 was released in arcades in 1993 as the fourth instalment for Street Fighter 2 and was ported to the Super Nintendo and Saga Genesis the following year. As the first game to utilize Capcom’s new CP system 2 hardware, the most notable update at a glance is the improved graphics and animation. It didn’t look any different by any means, but a lot of the animations were redone and made smoother. There’s more dynamic backgrounds, and some pretty cool new intro sequences, but the more important update for Street Fighter fans at the time, was the edition of some all new characters, this would be the first time to meet new challengers like T Hawk, DJ, Fei Long, Cammy each with their own stages and unique special moves.
All of the other characters and bosses would return as well, some with a few new moves like the Chun Li Chicken Fireball, while some moves were slightly altered like Ryu’s Flaming Hadouken. A few other minor things were added to the scoring system as well, there were bonus points shown on screen that were rewarded to players delivering the first attack, along with indications for combos, reversals, and recovery’s although it may not seem like much it certainly drove me and my friends to discover some brutal combinations and push our reflexes to the limit, but otherwise it’s pretty much the same good old Street Fighter 2 that we all know and love and it was ported especially well for the Super Nintendo. The home version also includes some extra tournaments and group battle modes, a time attack mode, and also still has adjustable game speeds if you’re more into the turbo hyper fighting style.
So Super Street Fighter 2 is defiantly one of the more comprehensive Street Fighter experiences for 16-bit consoles and if you all want to get modern, it’s also available on Wii’s virtual console, and there is a HD version with online multiplayer access, which was released for the PlayStation Network and X-Box Live Arcade in 2008, however, for me I’d much rather plug in my Capcom pad controller sit on the floor in front of my old TV and Hadouken the faces off anyone who gets in my path to M. Bison. I have had so many great memories with this game and it’s actually one that has aged really well, thanks to this well refined fighting mechanics, along the with memorable character designs and music. Well it does seem a bit ridiculous in the many different forms of Street Fighter 2, they are all pretty damn great and you won’t be hearing anything bad from me about it.