n concept LEGO Worlds seems like a home run, you explore generated worlds made entirely out of Lego bricks with total freedom to build, paint, copy, paste, reshape and destroy anything that you see. For almost every cool moment of accomplishment or discovery though, there was another moment of frustration, confusion, or “bugginess”.
Journeying across its potentially infinite number of worlds to collect golden bricks allowing you to level up and gain more abilities is half the routine, the other is a respectable versatile editor that lets you build brick by brick, or by copying things from the environment. Impressively, there's not a lot of trickery going on here. Everything in the world including dirt, rocks, clouds, and clock towers is made entirely out of LEGOs and can be built, disassembled, copied in chunks or one brick at a time.
The controller controls especially in the menus are fiddly. Building brick by brick is straightforward and initiative but it becomes tedious for larger projects. Sooner or later you will have to learn to use more advanced tools which aren’t always forgiving if you don't know exactly what you are doing.
Combat though is just outright bad, there is no precise aiming for any of the weapons so you pretty much have to point your character in the right direction, mash the attack button furiously and hope you hit a bad guy. Sub-par controls are the primary reason why I didn't have more fun than I did.
Despite all this I still find myself drawn back into it to discover what the designers have hidden in the world generation code, cause the variety of biomes and imaginative structures to find is truly admirable. Just when I thought that I had seen it all, I wind up on a world with several city blocks worth of a modern looking town, complete with a bank, furnished houses and empty lots for adding my own homes and businesses. On another world I explored a medieval dungeon complete with monsters, traps, and a rare weapon at the end.